Fire Lance, General Goods Collection

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Fire Lance
Martial weapon, ranged weapon
4lb
1d6 piercing – thrown (20/60 ft.)
versatile (1d8)
The fire lance appears like a normal spear with an iron tube tied just below the blade.

Fire Breath.

The fire lance can be loaded with a mixture of saltpeter, sulfur and charcoal (gunpowder), which can be lit by a fuse as an action. After two seconds, the powder ignites sending a jet of orange flame out of the front of the barrel in a 15-foot cone. Any creature within range must make a Dexterity saving throw (DC12), taking 3d6 fire damage on a failed save, or half as much damage on a successful one. This ability can only be used once before the tube must be cleaned. This can be done with a set of tinker’s tools over the course of a short rest. Should the tube be used again before cleaning, roll a d20 after igniting the fuse but before the weapon fires. On a 5 or lower, the tube explodes creating a 3rd level Fireball (save DC12) centred on the spear. On a success, the ability is used as described. Each additional use of the ability increase the chance of explosion DC by 3.

Each use of the fire lance requies 1lb of gunpowder as ammunition.


Thrown.

If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property.

Versatile.

This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack.