Wand of Summon Jurgen, Pebblebrook Collection

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Pebblebrook’s Wand of Summon Jurgen
Wand
1 lb
This wand has 1 charge. While holding it, you can use an action to expend this charge to cast the Summon Jurgen spell as defined below.

The wand regains its 1 charge daily at dawn. When you expend its only charge, roll a d20. On a 1, the wand crumbles into ash and is destroyed. This frees Jurgen from his curse.

Summon Jurgen

Jurgen is a nice young human male from Baldur’s Gate who happened to get on the wrong side of Pebblebrook the wizard some time ago. He uses the bard stat block as found in Volo’s Guide to Monsters.

Whenever the spell Summon Jurgen is cast, Jurgen is teleported from wherever he was at the time and in whatever state to appear within 5 feet of the caster. He is not magically bound to the caster and may act with independence.

Jurgen will remain in his new location for 1d4 hours, after which point he automatically teleports back to his original location. If Jurgen dies, the wand continues to summon his corpse.

Roleplaying Jurgen

Jurgen is a chaotic neutral bard, skilled with a lute and possessing some magical abilities. He was once a grifter and a con-artist, enjoying scams and gambling tricks. However, he has grown haggard and nervous from a life of magically teleporting all over the place.

He was cursed by Pebblebrook after conning him and bragging about it in a pub. If he’s feeling in a good mood he enjoys meeting new adventurers and learning of their travels – it is inspiration to write more music. If he is feeling depressed, drunk, or was in the middle of something important, being summoned will cause him great despair.

Jurgen is not against helping adventurers in combat but will not put himself in a position where he is likely to be caused great harm or perish.